Sequence memory test

Watch numbered tiles light up, then tap them in the same order.

Example

Example

Unscored example

Watch one tile at a time. Item 1

An example to explore. No score or practice round is recorded.

4–6 steps

5 runs · No time limit for recall

Follow the sequence

Watch, then repeat.

Numbered tiles light up one at a time. Tap them in the same order when they stop.

Help

Watch the numbered 3 × 3 grid. Each tile lights up for the same amount of time. Once playback ends, tap the tiles in order. A tile may appear more than once.

Undo removes the last choice. Clear starts your answer again. Check as much as you remember; you do not have to fill every position. Each correct position earns one point.

Use keys 1–9, or Tab and Enter, to choose tiles. Playback pauses when you leave this tab. This practice relies on seeing the sequence.

There are five runs. Ending early shows your checked runs, but does not add a completed result to statistics.

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Sequence memory test

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About this practice

Watch the tiles light up, then repeat their order. Five short runs, with clear feedback after each one.

Watch numbered tiles light up one at a time, then tap them in the same order. The board stays 3 × 3 throughout the 5 runs. A tile can appear again later in the sequence, so remember every visit, including the return trips.

What each difficulty changes

Difficulty changes the number of steps to remember. These are the lengths of the five runs, in order:

  • Easy: 3, 4, 4, 5, 5 steps.
  • Standard: 4, 5, 5, 6, 6 steps.
  • Challenge: 5, 6, 7, 7, 8 steps.

The grid and playback pace stay the same at every difficulty. Wait for the flashes to finish before answering. Recall has no time limit. Undo removes your last tap, Clear empties your answer, and Check order submits it. You can check a short answer once you have entered at least one tile.

A worked example

Imagine tile 1 flashes, then tile 5, then tile 1 again. Remember the route as “top left, center, top left” and tap 1, 5, 1. The second visit to tile 1 is a separate step.

If you tap 1, 1, 5, only the first position matches. That gives 1 correct position out of 3, or 33%, even though you used the same tiles. If you remember only the first two steps and submit 1, 5, you get 2 of 3, or 67%. The last position counts as blank.

What your result means

Position accuracy is the number of correct positions divided by all expected positions across checked runs. Each tile must be in the right place in the order; a later match still earns a point after an earlier mistake. Perfect runs counts runs with every position correct. Speed adds no points.

If you end early, the result includes the runs you checked, but only a complete 5-run session is added to your statistics. Compare sessions at the same difficulty. This result describes how accurately you repeated these sequences, not your memory in everyday life.

Practice keeping the return visits in the lesson Follow the tile order. The guide Visual memory test: what the score means explains how to interpret this kind of memory practice. The guides Digit span test: what it measures and how to practice and Chimp Test: hidden numbers, memory and the research cover related memory tasks.

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