Card patience

Build each suit from ace to king. Every card is face up, so planning decides, not luck.

Example

Example

A red 6 goes on a black 7, and a black 5 on the red 6. Each suit goes home from the ace up.

26 cards, one black suit and one red, in 6 columns with 4 free cells.

A card goes home by itself when no other card could ever be placed on it.

1 deal · No time limit · Every deal can be finished

Build each suit from ace to king

Tap a card to move it to the best place it can go. Tap it again to try the next place.

A column builds down in alternating colors, a red 6 on a black 7. An empty column or a free cell takes any card.

Help

Every card is dealt face up into the columns. Move the cards until each suit is home, from the ace up to the king.

A column builds down in alternating colors: a red 6 on a black 7, then a black 5 on the red 6. Any card can go into an empty column.

A free cell holds one card for as long as you need. Cards in order move together when there is room to move them one at a time: each empty free cell and each empty column adds room.

Tap a card and it moves to the best place it can go: home first, then a column, then an empty column, then a free cell. Tap it again straight away to move it to the next place instead. With a mouse you can also drag a card where you want it.

With Move safe cards home on, a card goes home by itself when no other card could ever be placed on it. Turn it off to move every card yourself.

Two suits deals 26 cards into 6 columns with 4 free cells. Full deck deals 52 cards into 8 columns with 4 free cells. Full deck, 2 free cells has less room, so it takes more planning.

Every deal can be finished: our own solver finished each one before it was put on this page. Today’s deal is the same for everyone on the same date, and New deal gives you another.

Hint shows one good next move from where the cards are now. When there is no way to finish from here, it says so, and Undo will help.

Undo takes moves back one at a time, as many as you like. Restart this deal puts every card back as it was dealt.

There is no score and no time to beat. The result says the deal is solved and how many moves it took, beside your own last deal at the same level.

With a keyboard, the arrow keys move between cards, Enter or Space moves a card, H asks for a hint and Z takes the last move back. Escape ends the round.

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Card patience

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About this practice

Build each suit from ace to king. Every card is face up from the start, so planning decides, not luck.

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