Mirror paths

Turn mirrors to send light through every checkpoint and into the receiver.

Find a route through at least 3 mirrors and 1 checkpoint.

1 puzzle · No time limit

Example

Example

A 5 by 5 grid. Rows run top to bottom and columns left to right. Light starts at the bottom edge, column 2 and travels up. Receiver at the right edge, row 2. Checkpoint 1 at row 2, column 4. Walls are fixed blocks that stop the light and cannot be turned. Walls at row 1 column 2; row 3 column 5; row 1 column 1.
Wall · blocks light
Turn a mirror

Turn the mirrors to reach checkpoint 1 and light the square receiver.

Help

Tap a mirror to turn it. The arrow marks the light source, numbered circles are checkpoints, and the square is the receiver. Brick-pattern blocks are walls: they stop the light and cannot be turned. Choose Check to see its path.

Each mirror turns light through a right angle. Checkpoints let it pass straight through and may be reached in any order. You can leave extra mirrors unused; every valid route is accepted.

On the board, arrow keys move between mirrors. Space or Enter turns the focused mirror. On a phone, the lettered buttons below the board turn the matching mirrors.

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Each practice may show additional keys.

Tab moves between controls. Enter or Space activates the focused control. Shortcuts pause while typing or viewing help.

About this practice

Learn a method

Reflect across a line

Turn mirrors to send light through every checkpoint and into the receiver.

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