Turn the pyramid

Watch a short scramble, then turn the corners to solve it.

Example

Example

Example · Goal: one color on every face.

3–4 corner turns. Tips already aligned.

Untimed · Not saved

6 puzzles · No time limit

Swipe across the pyramid and a corner turns under your finger.

Learn how

Turn it with your hands

Swipe across the pyramid and a corner turns under your finger.

Controls

Prefer buttons? Change the view or turn a corner below. Keyboard shortcuts and face descriptions are here too.

Keyboard controls

Press u, l, r or b to turn that corner. Hold shift for the other way. Press 1, 2, 3 or 4 to turn a tip. A tip has three positions, so two presses turn it the other way. Press h for one turn towards the answer. Tab to the pyramid, then the arrow keys change the view. Press 0 to put the view back to the front. T looks from underneath. Escape or End stops the round or leaves free play.

Help

This is a pyramid with four faces, cut into fourteen pieces. Each corner turns, and the four small tips turn on their own. The puzzle mixes itself in front of you. You turn it until every face is one color again.

Drag a face to turn a corner, or a small tip to turn just that tip. A short drag returns it to where it started. Drag the empty space around the pyramid to look around. Open Controls for view buttons and keyboard shortcuts.

Easy is three or four turns from solved, and the tips are already right. Hard is about six to eight corner turns, with the tips twisted. Random takes any position the puzzle can reach, picked evenly, tips twisted. Most of those are eight or nine corner turns deep.

Every puzzle has a known shortest answer. The page works it out before you start, so the fewest turns it shows is the real fewest and not a guess. Tips count as turns here, and each twisted tip needs one.

Hint makes one turn of a shortest answer and says what it was. It counts as one of your turns, and the round records how many you used. A round with one is saved to your statistics but not sent to the community comparison.

The score is how many of the six puzzles you solved. It also shows the turns those solves took against the fewest they could have taken. Turns you spend on a puzzle you give up are left out of both numbers. The clock runs from the end of each mix. Show the answer marks that puzzle as not solved.

The score says how well you read this puzzle and put it back. It is not a speed record, and it says nothing about any other puzzle. Finish all six puzzles to save a round. A round you end early is not saved.

The statistics page compares rounds at the same level. It compares how many of the six puzzles were solved. A puzzle you solved with a hint still counts as solved there.

A corner turn swaps three edge pieces and never changes whether a tip is right. Learn what one turn does

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Turn a corner

Watch a short scramble, then turn the corners to solve it.

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