Turn the cube

Watch a short scramble, then turn the layers to solve it.

Example

Example

Example · Goal: one color on every face.

Includes a turnable middle layer.

Undo one turn. Scramble shown.

Untimed · Not saved

6 puzzles · No time limit

Swipe a face to turn a layer. Drag beside the cube to look around.

Learn how

Solve the cube

Swipe a face to turn a layer. Drag beside the cube to look around.

Controls

Prefer buttons? Change the view or turn a layer below. Keyboard shortcuts and face descriptions are here too.

Keyboard controls

Press r, l, u, d, f or b to turn that face. Hold shift for the other way. Press m, e or s to turn a middle layer. Press h for one turn back. Tab to the cube, then the arrow keys change the view. Press 0 to put the view back to the front. Escape or End stops the round or leaves free play.

Help

This is a cube you can turn, and short scrambles to undo. The cube plays a scramble in front of you. You turn the layers until every face is one color again.

Drag a face to turn its layer. A short drag returns it to where it started. Drag the empty space around the cube to look around. Looking around does not count as a move. Open Controls for view buttons and keyboard shortcuts.

The 2 by 2 is eight corner pieces. The 3 by 3 adds a middle layer, and that layer has its own three buttons: M, E and S. Rounds on the two cubes are compared apart.

The level is how many turns the puzzle takes to solve. At one and two turns you can read the scramble under Controls. At three and four it is hidden, so you read the cube.

Hint takes the last turn off the cube and says what it was. It counts as one of your turns, and the round records how many you used. A round with one is saved to your statistics but not sent to the community comparison.

The score is how many of the six puzzles you solved. It also shows the turns you used and the fewest turns that would do. The clock runs from the end of each scramble. Show the answer marks that puzzle as not solved.

The score says how well you read a cube and undo a few moves. It is not a speedcubing timer, and it says nothing about solving a full scramble. Finish all six puzzles to save a round. A round you end early is not saved.

The statistics page compares rounds on the same cube at the same level. It compares how many puzzles were solved. A puzzle you solved with a hint still counts as solved there.

The letters R, L, U, D, F and B name the six faces. A prime mark means the other way round. Learn the letters

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Turn the cube

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Tab moves between controls. Enter or Space activates the focused control. Shortcuts pause while typing or viewing help.

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Undo a turn

Watch a short scramble, then turn the layers to solve it.

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