Task switching

A banner tells you how to sort each card. Follow the current rule and notice when it changes.

Example

Example

Unscored example

Rule: Color

An example to explore. No score or practice round is recorded.

One rule for all 40 cards. The rule is drawn at the start and named on the banner.

Press 1, 2 or 3, or use the three buttons. The left, down and right arrow keys do the same.

Play the fixed block first. Its median is your baseline.

Learn how

Sort the card by the rule on the banner

Press 1, 2 or 3, or use the three buttons. The left, down and right arrow keys do the same.

Help

A card shows one shape, in one color, in one count. The banner above it names the rule in force: color, shape or how many. You press the key for the value the rule asks for.

No card answers the same way under two rules. The color, the shape and the count always point to three different keys, so the banner is the only thing that says which key is right.

Each shape carries the first letter of its color, so the card reads without color.

The fixed block holds one rule for all 40 cards. The switching block changes the rule every four to eight cards, without warning.

The switch cost is the median time on the first card after a change of rule, minus the median on the other cards. Both medians count only the cards you got right. The first card of the block is in neither, because nothing came before it.

The number is a switch cost in milliseconds. It is not a diagnosis.

Some places call this a set shifting test, a cognitive flexibility test or a switch cost test. The work is the same. Read the rule, then sort the card.

This is practice, not a clinical test. In some card sorting tests the rule has to be worked out from feedback alone. Here the banner tells you the rule outright.

Share practice

Share this practice

Task switching

View history Report

Keyboard shortcuts

Enter
Start or continue
?
Keyboard shortcuts
Esc
Close help or notes

Each practice may show additional keys.

Tab moves between controls. Enter or Space activates the focused control. Shortcuts pause while typing or viewing help.

About this practice

How to play

Press 1, 2 or 3. The left arrow is the first answer, the down arrow the second and the right arrow the third. Escape or End ends the round.

Read the banner, then press the key for the value it asks for. The three buttons carry the three values of the rule in force, so their labels change when the rule changes.

1, 2 and 3 answer, and so do the left, down and right arrow keys. Escape or End ends the round.

A card is timed from the moment it is drawn until you press. The clock pauses while the tab is in the background.

There is a short gap after each answer. A press in that gap belongs to no card, so it is not counted. The results say how many there were.

No answer is thrown away for being fast or slow. A press the instant a card appears still counts, so the numbers are only as honest as the play.

Finish all 40 cards to save one round in this browser. A block you end early is not saved.

The statistics page compares rounds in the same block. It shows your switch cost across the rounds you saved on the switching block. The fixed block has no rule changes, so it has no cost there.

Your screen, your keyboard and how tired you are all move these numbers. A browser time is not comparable with a laboratory one. The fixed block draws its rule each round, and some rules take longer than others, so your baseline moves a little between rounds.

Learn a method

Hold the rule

A banner tells you how to sort each card. Follow the current rule and notice when it changes.

Report a problem

Sign in free

Practice without limits and keep your progress.